NecroBones - Neverwinter Nights
Freeport Necropolis
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INTRODUCTION The module begins in Anchor Cemetery, a large graveyard that serves the wealthy port-city called Freeport, just to the north. The cemetery is most easily reached by sea, but there are forest paths that enable limited land travel. The cemetery, due to it's level of success, has accumulated it's own small village that acts as tenders and guardians of the cemetery. However, for some strange reason, all sorts of things have begun to magically animate. Corpses have risen from their graves, killing some of the villagers, and scaring others off. Even the forces of nature themselves are affected, as a nearby cavern is starting to spew forth various elementals. The underground crypt, where the wealthier and more powerful people have been buried, is assumed to contain the source of this disaster, but no one has been brave enough to venture within, since it's known that accomplished warriors and military leaders, as well as powerful mages, have been buried deep within over the years... and the horror that they could bring into the world as reanimated dead would surely be monstrous. As the module and the campaign at large continue to develop, the story will be taken through the city of Freeport and beyond. While the problem at the cemetery may be quickly cleaned up by powerful adventurers, the true perpetrators will be more difficult to track down in the long run. The story will eventually lead through necromancers and undead cults, demons and mages, ruins and dungeons. There will be a story and many plot tasks, but it will also be heavy on the hack-and-slash, just like many of the old D&D dungeon-crawls used to be. If you like ripping through hordes of undead and a few other surprises, this will be the module for you. The plan is for this to function sufficiently as a semi-persistent server module, allowing for both combat and trade in an on-going environment, if the users so choose. It'll work as a stand-alone single-player campaign, but is really designed for a group of 3 or 4 level 5+ characters ideally (for the greatest combination of teamwork and challenge without being under-powered). To this end, the module has an NPC that will level you up to level 5 if you so desire... and thus if you're going to use this module in a lan-party setting, it's recommended that everyone start with fresh characters and make use of the level-up feature, so that everyone is on fair terms. Basically what it comes down to is that the module has a single plot-line that can only be completed once, so if used as a semi-persistent server module, only the hack-and-slash and trade will persist. The plot will only run once, and is easily broken if the person with the required plot-items logs out. REVISION HISTORY: 0.93
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(v0.93 - 2.5 MB) SCREENSHOTS
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(All content Copyright 2002, Ed T. Toton III, All Rights Reserved)
(Unauthorized duplication prohibited)